We all have our own private eras. Even if you are in the same place, you are in different eras. The most memorable eras happened in a single moment. Think about when you were in high school and you remember that moment. When you were in the military, you have an era. Now you have an era of your own. You have your own private era.
These are the eras that we don’t want to lose to technology. But there are also more interesting eras that we like to think of as more personal. For example, when you were 16 and you entered a military academy, you had your own private era. Now you’re an adult and you have your own personal era that you like to think of as a youth. You have your own private era.
You might have an era of your own, but your private era isn’t the same as anyone else’s. There are very few people who have the same era as you, but for some it’s a different era because they have a different private era. For example, an 18 year old who entered the military and joined the army.
We all have a private era. I’ve spent a lot of time thinking about this because I was 16 and I wanted to go to an age that was my own. It wasnt until I was 17 and I wanted to enter the army. I just didnt know where to start because I didnt know what era I was in. Once I figured out I was in the Army I started to figure out what era I was in.
The idea of eras is also used by games designers to denote a certain point in a timeline. Your games are essentially your own version of the idea of eras. So if you have a game that’s set in the 1990s, you should probably change some of the details of the game to reflect the time you were in. But don’t worry because eras arent really a timeline, they are just a specific era.
In games, eras actually refer to the moment in time where you got to play the game. Sometimes you have a “new” era in a game that was released before your era. But you should avoid using an era as a reference point for your game.
I have a few games set in the last 20 years, and one of them is Era of the Dragon. So the game is set in the 90s. But the game isnt set in the 90s because the game is set in the last 20 years. This is a common convention, as the title of a game is often given as “the game that came out in…” or “the game that came out in…”.
The title of a game is always given as the game that came out in. The title of a game is often given as the game that came out in a particular year. But when you’re working on a game, you should consider the year and not the game that came out in.
The reason this is important is that in the last 20 years, the game of the year has not been the game you should be working on. In fact it has been a game you shouldnt be working on. Because the last 20 years have seen a dramatic increase in video games that have been about the year. Take for example Gears of War (2004), which had a very poor reception when it came out. It was supposed to be a game about a race of robots.
Gears of War was a game about a race of robots. But the year it came out was a completely different game. The year 2004 marked the year that the world saw the first video game as having a “real impact on the world.