Our first thought after seeing a picture is usually, “I wish I could do that.” It’s a simple statement, but one that is often difficult to execute. Our brains are wired to recognize patterns, so our first thought after seeing a picture is usually, “I wish I could do that.
The problem is that it’s difficult (if not impossible) for us to execute a message. We’re all programmed to respond to messages that we see, hear, and interpret as “I can do that.” If we can’t do it, then we can’t do it. What we can do is create a picture of something. This can be as simple as just drawing a picture of something, or as elaborate as drawing a picture that we can’t do.
As a general rule, the more we can visualize something and tell a story around it, the better. The more we can see our surroundings, the more we can tell a story around them. This is why we have a mental map of the area we live in, since it provides a sense of where the most likely places to get lost or lose our balance are.
In our story, we created a picture of the island that we’re currently in. We then told the story of what happened to Colt, how he ended up on this island, and how we got here. Then we showed the picture to Colt to see how it looked and how we could use it to tell our story. This was much easier than imagining a picture of a room, since we could see how the picture would look in Colt’s mind.
In many ways, this is an interesting story. As the game progresses, the island will slowly shift and change. As we saw in the story trailer, we also see the island as Colt gets lost on it. Even though he might not remember, it’s very easy for him to imagine where his current location is. And the story trailer was pretty cool too, including a little bit of gameplay.
Colt’s story trailer is the most entertaining since the last one, only this time we get to see actual gameplay. We also get to see him walk around the island, and in the new game we’ll be able to see more than just the island itself. However, I wasn’t as impressed as I was with the last game’s story, mostly because the story was so slow.
Well, it is a new game. I mean, if you’re playing Deathloop, you probably played this game. But the story was a little slow, and lacked a very cool-looking atmosphere. The story trailer was pretty cool too, including a little bit of gameplay.
The story is basically this: The Visionaries locked a place in Blackreef into one repeating day so they could go about their tedious business of pissing about. Colt Vahn is the leader of the Visionaries, and he is the one who created the island, so he knows more than anyone else who is locked into the island, and his friends know that he is the one who is locked in.
I can’t speak for the video as it was simply pulled from the website, but I can say that the story trailer definitely had me hooked. At first the camera keeps going off-sync and I kept missing things, but once the action picked-up I really loved the sense of atmosphere.
I’ve seen a fair number of trailers that are just more or less just another game trailer, and this one really did have the same feel about it. It’s nice that it was a new game, and that it was being released while I was at work. But the trailer was also a bit of a bummer for me, because the video’s narrator was very soft-spoken, which is probably the most common narrator style in the industry.